

Dead players are also not permitted to speak at all until the game ends, though they share a text chat visible only to other dead players. To facilitate the game's atmosphere, players are expected to not communicate except during a meeting. The game ends in victory for Crewmates if all tasks are completed or all Impostors are voted off, while Impostors win if surviving Crewmates no longer outnumber surviving Impostors note making voting off the remaining Impostors impossible or vital systems fail through their sabotage. Each player can start a meeting to discuss the Impostor's identity by reporting any dead bodies they find, or by initiating an emergency meeting, although the latter only has a limited number of tries per player depending on the rules. They also become ghosts if they're voted off, and can still cause sabotages. Impostors know who the other Impostors are and can sabotage vital systems to draw the Crewmates away from their tasks, temporarily lock doors to restrict movement, and use vents to slink about quickly. Dead Crewmates become ghosts, and can still contribute to their victory condition by finishing all their tasks. In each map, the Crewmates are each given a set of tasks to perform across the map they do not know who their allies are. The game has four Three-Quarters View maps: The Skeld (a spaceship flying through space), MIRA HQ (the top floor of a high-rise building), Polus (a research facility on a cold planet), and the Airship (a recreation of the Toppat Airship from the Henry Stickmin games). However, up to three of them are Impostors, whose objective is to kill enough Crewmates for victory. Up to fifteen players have the role of the crew of a spaceship or facility, and must finish tasks for maintenance. It is, in essence, the social deduction games Mafia and Werewolf (1997) translated into a video game. Among Us is a multiplayer game published by InnerSloth with production assistance by PuffballsUnited, creator of the Henry Stickmin Series.
